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.NET Forum / Languages / Managed C++ / October 2007

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ThreadLast Post  Replies
How do you create an array of pointers to managed types? (C++/CLI)23 Oct 2007 13:13 GMT11
I have an array cli::array<float, 2> and I would like to access a
subset of it's values by compiling an array of pointers. But, it's not
possible to create an array of type
cli:array<cli::interior_ptr<float>, 2>...
build C++ COM for 64-bit platform23 Oct 2007 09:50 GMT33
I am developing C++ COM native code (unmanaged C++) using Visual Studio
2005. I do not take any new features of 64-bit platform, and currently my
code runs fine on 32-bit platform (e.g. Windows XP SP2).
Now I am researching how to build my code for 64-bit platform (e.g. Windows
DllMain23 Oct 2007 09:21 GMT12
From MSDN,
http://msdn2.microsoft.com/en-us/library/ms682583.aspx
parameter fdwReason of DllMain has four values,
DLL_PROCESS_ATTACH
DLL property23 Oct 2007 09:08 GMT2
I am wondering how to set DLL property (when we select the DLL and using
right click to choose properties), like version, language, company, etc.?
Do we need to write some code or just need to configure something in Visual
Studio 2005?
virtual inheritance23 Oct 2007 08:17 GMT4
I have learned public/private/protected inheritance, but what is virtual
inheritance? Here is the sample,
class Usable : public virtual Usable_lock
http://www.research.att.com/~bs/bs_faq2.html#no-derivation
The various levels of /CLI22 Oct 2007 20:57 GMT2
My program works great in  'vanilla' /CLI, so I tried both '/CLI pure' and
/CLI 'safe'. My program continues to compile and run fine in 'CLI pure' (I
also use error level 4 and don't even get warning errors), but generates
almost 400 compile time errors in '/CLI safe'.
How to update 'Edit Control' text from Timer Callback.22 Oct 2007 17:16 GMT1
I need a way to update an Edit control control in MFC from a timer
callback function.
How can that be done as we cannot reference dialog box controls from
callbacks?
pin_ptr of delegate that spans scope of function22 Oct 2007 14:14 GMT3
I have a C++/CLI library and I'm calling a function, RegisterTraceGuids()
that takes a function callback as a parm. I need the callback function to be
a managed delegate.  In order to do this I create a pin_ptr of the delegate
and then pass it to RegisterTraceGuids.
stl vector22 Oct 2007 14:03 GMT1
   I am devloping an application in VC++ with Visual Studio 2005. In this
applicatin, Threadpool and stl classes are there. All threads will
use(sending by pointer to vector) stl vector simultaneously for reading and
writing purpose. Sometimes, application getting crash. I think ...
Vista vs XP22 Oct 2007 12:47 GMT2
           What are the major features/advantages in vista over xp?
           Any links are available by microsoft?
Signature

Thanks & Regards,

AddRef and Release function of COM inteface22 Oct 2007 07:25 GMT9
I have noticed a lot of COM samples that the function AddRef and Release
function of COM inteface is not synchronized to make it thread safe when
dealing with adding/decreasing reference count.
Is it needed to synchronize AddRef and Release? Or the COM runtime
trim heading and trailing space21 Oct 2007 14:19 GMT6
I think in built-in C/C++ functions, there is no direct function call to
trim heading and trailing space characters, right? So, we have to implement
it manually by iterating the string to check character one by one.
Support not using MFC.
Try / Catch and Async methods21 Oct 2007 03:37 GMT3
In the System::Speech namespace there asychronous methods on both the SR and
TTS sides. For example, RecognizeAsync( ) and SpeakAsync( ). For the
purposes of this discussion, it isn't important what these methods do, but
how they do them. That is, upon executing these methods, ...
countdown clock19 Oct 2007 21:14 GMT1
I want to create a clock that will countdown the number of days left to a certain event. I want it to show, days, hours, minutes and seconds. If possible I woud like to make it a floating form or if possible to show in the task bar, is this possible to do and were could I find ...
delete this19 Oct 2007 15:51 GMT4
Just interested to learn how C++ implements delete this statement
internally. From logical point of view, I can not imagine how to implement a
component which destroy itself.
What makes me confused is the component is relying on itself even in the
Pages: 1 2 3 4 5 6 7 September, 2007
 
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