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| Text dripping blood effect. Suggestions? | 25 Feb 2010 20:25 GMT | 1 |
Hi, I want to spice up one my boring business applications with a little special effect. I was thinking along the lines of having a gothic font and then doing some animated blood dripping off it. The text would be fixed and be
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| GDI+ DrawImage has 0.5 pixel offset - visible for highly zoomed bitmaps (>4X) | 21 Feb 2010 12:44 GMT | 6 |
When drawing say an 8x8 bitmap to say a 128x128 bitmap using Graphics::DrawImage(image,x,y,width,height) there is a 0.5 pixel offset between the input and output - that is the first zoomed in pixel in every row and the entire first row is only half as wide as the other 7 rows and ...
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| GDI | 13 Feb 2010 21:43 GMT | 1 |
I have a small (hopefully) problem... I defined an user control that in the Paint overriden method does the following things: protected override void OnPaint( PaintEventArgs e ) {
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| TÉLÉCHARGEMENT GRATUIT ANTIVIRUS 5813 | 13 Feb 2010 13:46 GMT | - |
Nombreux problèmes de performance et la sécurité de votre ordinateur sont causées par des virus malveillants, le meilleur moyen de lutter contre cela est d'avoir reconnu Antivirus installé et mis à jour sur votre ordinateur
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| Confusing draw behavior | 05 Feb 2010 07:19 GMT | - |
I'm currently trying to persist a canvas to a bitmap, and I've run into some very peculiar behavior. The source code for the 3 following cases appears at the end of the post. Case 1: A red rectangle appears in the output file (test.png), as
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