Hi...
Thanks for your suggestions - I've had a look at all the links mentioned.
Bob's and the CodeProject artile I've already looked at both and they deal
with rectangular regions (simple transformation) and not 4-point polygons
(complex transformation).
I've also looked at Gimp and Paint.Net - both only deal with regions (simple
transformation) and don't have Photoshop's distort transformation (complex
transformation).
I'm trying to do 4-point polygons (complex transformation) and not
rectangular regions (simple transformation). The GDI+ matrix transformations
only handle rectangular regions (simple transformation) as far as I can
ascertain.
To clarify what I'm trying to do, I'll give you another example - can send
you a sample image if you think that you know how it's done.
Example: The bottom-left and top-right corners are not squared to the
Top-left & bottom-right corners. To square the image, the top-left and
bottom-right must stay anchored whilst the bottom-left must be distorted
towards the top and the top-right corner must be distorted to the right.
Be aware that no two photos are the same and each photo will require
different distort transformation adjustments.
Do you still think that your suggestion will work or do you have another
idea?
Thanks for your help in advance,
Graeme
> Transformations are all done using Matrix math. This is not going to be an
> easy task, because you will have to understand Matrix math to do it. Here
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>>
>> Graeme
Yes, I have a good understanding of what you're trying to do. The Bob Powell
and CodeProject references were just for the purpose of general information
about Matrices. The other 2 references are more specific, one of which goes
well into the mathematics, and one of which provides some samples of C#
Matrix math algorithms, although you will still have to create your own
matrices to do the work. But it WILL involve using Matrix transformation,
and you will have to figure out the Math.

Signature
HTH,
Kevin Spencer
Microsoft MVP
Software Composer
http://unclechutney.blogspot.com
The shortest distance between 2 points is a curve.
> Hi...
>
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>>>
>>> Graeme
GraGra33 - 26 Jan 2007 23:13 GMT
Thanks for the quick response Kevin.
I've had a good look at GDI+ and Matricies through alot of hand coding and
all I get are simple transformations. I fail to see how GDI+ can handle
complex transformations other than rectangular regions.
Kind Regards,
Graeme
> Yes, I have a good understanding of what you're trying to do. The Bob
> Powell and CodeProject references were just for the purpose of general
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>>>>
>>>> Graeme
Kevin Spencer - 29 Jan 2007 14:44 GMT
My point was not about GDI+ as such, but that you need to use Matrix math to
do your transform. In fact, the DirectX library has a matrix class that has
quite a bit of functionality built in, and is completely configurable, which
may be useful to you, or provide you with the knowledge you need to do your
transform. I might mention that what you need is not an affine transform,
which does not provide distortion. What you need to understand is that a
matrix provides a vector-based translation method, so what you need to do is
an orthagonal transform, to change the angle of the corners of your
rectangle. See
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_m/dire
ctx/ref/ns/microsoft.directx/s/matrix/matrix.asp.

Signature
HTH,
Kevin Spencer
Microsoft MVP
Software Composer
http://unclechutney.blogspot.com
The shortest distance between 2 points is a curve.
> Thanks for the quick response Kevin.
>
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>>>>>
>>>>> Graeme