One of the constructors for an EditorAttribute takes two strings, the type
name and the base type name. These strings allow, although do not require,
specifying a property editor which is in another assembly from the actual
property, without having to reference the other assembly from the assembly
of the actual property. My question is: Using this form of the
EditorAttribute, how is the actual property editor found if it is in another
assembly ?
Edward Diener - 05 Dec 2004 22:30 GMT
Please ignore. I have found the answer.
> One of the constructors for an EditorAttribute takes two strings, the
> type name and the base type name. These strings allow, although do
[quoted text clipped - 3 lines]
> is: Using this form of the EditorAttribute, how is the actual
> property editor found if it is in another assembly ?