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.NET Forum / Visual Studio.NET / Extensibility / August 2007

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Visual Studio 6.0 macros in Visual Studio 2005 IDE?

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Mick - 06 Aug 2007 00:50 GMT
Can Visual Studio 6.0 macros be used in the Visual Studio 2005 IDE, or do
they all have to be re-coded?
Richard - 06 Aug 2007 01:45 GMT
[Please do not mail me a copy of your followup]

=?Utf-8?B?TWljaw==?= <Mick@discussions.microsoft.com> spake the secret code
<B600BE80-B818-4CD3-8D37-25C5B600E423@microsoft.com> thusly:

>Can Visual Studio 6.0 macros be used in the Visual Studio 2005 IDE, or do
>they all have to be re-coded?

You have to convert vbscript to vb.net, but otherwise they should work
although you might have to account for changes in the automation
model.

There really wasn't a whole lot of automation model exposed in vc6, so
most things are done by loading files into the editor and editing
them, which still works.

I never wrote much in VC6, so I didn't have any to convert to vb.net.
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Mick - 06 Aug 2007 02:52 GMT
Convert to vb.net, eh?  Oooo, fun! I've got lots of 'em so I better get
started. :)

Thanks!

> [Please do not mail me a copy of your followup]
>
[quoted text clipped - 13 lines]
>
> I never wrote much in VC6, so I didn't have any to convert to vb.net.
Richard - 06 Aug 2007 04:58 GMT
[Please do not mail me a copy of your followup]

=?Utf-8?B?TWljaw==?= <Mick@discussions.microsoft.com> spake the secret code
<DA2EEDB4-3D4E-402F-B11C-D202D729FFF1@microsoft.com> thusly:

>Convert to vb.net, eh?  Oooo, fun! I've got lots of 'em so I better get
>started. :)

Macros are much improved in VS.NET; they are real .NET code, so they
get compiled.  There is also a separate IDE that lets you debug and
single-step the macros like any other code.  Its *much* nicer for
developing macros than VC6.  Plus the automation model exposes
everything now, not just a handfull of things (no more editing of
dsp/dsw files in the text editor!).
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"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
     <http://www.xmission.com/~legalize/book/download/index.html>

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Richard - 06 Aug 2007 17:23 GMT
[Please do not mail me a copy of your followup]

(Richard) legalize+jeeves@mail.xmission.com spake the secret code
<#9jkR491HHA.4712@TK2MSFTNGP04.phx.gbl> thusly:

>Macros are much improved in VS.NET; they are real .NET code, so they
>get compiled. [...]

Also because they are real .NET code you can have real UI associated
with your macros instead of being limited to MsgBox and InputBox.
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"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
     <http://www.xmission.com/~legalize/book/download/index.html>

       Legalize Adulthood! <http://blogs.xmission.com/legalize/>


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