Thanks for the response.
I have 1 gig memoy on my mchine. So 100M should not be a
major issue. I will give it a try running cl.exe from
command line. Hope that speed things up.
But I am masuring the time by the first .obj generated to
the last, I guess IDE or dependeny checking is out of
scope.
Any other thoughts on this?
I appreciate any input, includng even "I am not seeing
this phenominon".
Thanks bunch.
>-----Original Message-----
>the compile time the compiler take denpends on the available memory in u r
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>
>.
Ronald Laeremans [MSFT] - 30 Oct 2003 13:54 GMT
On aggregate we tend to be about 20% or so slower due to the increased
conformance work in the compiler which has effects on some of the critical
paths. 3x is definitely a real outlier and we would be interested to see
what is happening if you have a sensible size example to repro it (and are
willing to share the code with us for us to investigate). In that case shoot
me a mail at r_o_n_a_l_d_l@microsoft.com without the underscores.
Ronald Laeremans
Visual C++ team
> Thanks for the response.
> I have 1 gig memoy on my mchine. So 100M should not be a
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> >
> >.