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.NET Forum / Languages / C++ Libraries / December 2003

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Which mechanism is better?

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Mihajlo Cvetanovic - 26 Dec 2003 17:34 GMT
Hi,

I have to create a dll with communication functionality.

The first idea was to implement only functions for sending, and user
to implement (and pass me a pointer to) function for receiving. Dll
would call those receiving events in internally created thread.

The other idea is mechanism from sockets. Dll has both sending and
receiving functions, and the user must poll occasionally for receiving.

Is there something wrong with first idea? Which one's better?

Thanks.
Bruno van Dooren - 29 Dec 2003 08:14 GMT
My personal preference is something like your second solution.
The reason is that this is much easier to debug and maintain.

kind regards,
   Bruno.

> Hi,
>
[quoted text clipped - 10 lines]
>
> Thanks.

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