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.NET Forum / .NET Framework / Performance / September 2005

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C++.NET & message loop

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Darth Bill - 23 Aug 2005 02:40 GMT
I am updating an existing managed C++ application that uses a timer to
refresh an OpenGL window.  I would like to improve performance by updating
the OpenGL window inside of the message loop, as would be done in a game, but
have not been able to find a way to access the message loop itself.  Does
anybody have any suggestions?
cody - 30 Aug 2005 11:21 GMT
you can override the WndProc method to directly handle windows messages.

>I am updating an existing managed C++ application that uses a timer to
> refresh an OpenGL window.  I would like to improve performance by updating
> the OpenGL window inside of the message loop, as would be done in a game,
> but
> have not been able to find a way to access the message loop itself.  Does
> anybody have any suggestions?
Darth Bill - 01 Sep 2005 13:27 GMT
Cody, I don't follow.  What I want to do is to call my OpenGL code with every
message loop (i.e. TranslateMessage, DispatchMessage, OpenGL stuff) even if
there are no messages.  Isn't WndProc only called when there is a message in
the queue?

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