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.NET Forum / .NET Framework / Interop / July 2004

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PINVOKE an API requiring a callback

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Paul Schauble - 21 Jul 2004 04:50 GMT
Using EnumWindows as an example.

PINVOKE EnumWindows is easy. How do you handle the callback.

   ++PLS
Mattias Sj?gren - 21 Jul 2004 10:18 GMT
Paul,

>Using EnumWindows as an example.

Great example, since that's covered in the documentation. Just search
for "EnumWindows" and you should find it. Basicly you use a delegate
for the callback parameter.

Mattias

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Mattias Sjögren [MVP]  mattias @ mvps.org
http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.

BMermuys - 26 Jul 2004 16:49 GMT
Hi, inline
> Using EnumWindows as an example.
>
> PINVOKE EnumWindows is easy. How do you handle the callback.
>
>     ++PLS

class SomeClass
{

   [DllImport..]
   private extern static EnumWindows(WndEnumHandler, IntPtr lparam);

   private delegate bool WndEnumHandler(IntPtr hParentWnd, IntPtr lparam);

   private WndEnumHandler wndEnumHandler;    // delegate-instance

   public SomeClass()
   {
       // you must store a reference to the delegate instance, otherwise
       // the GC may clean it up.
       wndEnumHandler = new WndEnumHandler( OnWndEnum );
   }

   public void StartEnumWindows(int tag)
   {
       EnumWindows( wndEnumHandler, new IntPtr(tag) );
   }

   private bool OnWndEnum( IntPtr hParentWnd, IntPtr lparam )
   {
       // int tag = lparam.ToInt32();
       // use hParentWnd

       return true;   // or false to stop enumerating
    }
}

HTH,
greetings
Mattias Sj?gren - 26 Jul 2004 21:30 GMT
>        // you must store a reference to the delegate instance, otherwise
>        // the GC may clean it up.

FWIW, you don't have to do that here since EnumWindows makes
synchronous callbacks.

Mattias

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Mattias Sjögren [MVP]  mattias @ mvps.org
http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.

BMermuys - 27 Jul 2004 19:25 GMT
> >        // you must store a reference to the delegate instance, otherwise
> >        // the GC may clean it up.
>
> FWIW, you don't have to do that here since EnumWindows makes
> synchronous callbacks.

You're right. Thaught it was async.

Greetings

> Mattias

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