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.NET Forum / .NET Framework / New Users / March 2006

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playing one sound after another in .NET...

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Ben Callister - 14 Mar 2006 02:20 GMT
hello-

i need to play a .WAV file and then programmatically play another .WAV file
after the first one has finished playing. ideally, i dont want to require
DirectX be installed on the machine. i am currently using the
System.Media.SoundPlayer class for playback and hope to not have to wonder
too far beyond this to implement this feature. is there a simple API call
and/or technique that will do the trick?!?

a code sample would be much appreciated (if appropriate).

thank you,

ben callister
"Peter Huang" [MSFT] - 14 Mar 2006 07:20 GMT
Hi

First we define a file list in fs string array, here we defined two file
for demostration.

And then we create another thread to play the sound.

       string[] fs = new string[]{@"C:\Program Files\MSN
Messenger\phone.wav",
       @"C:\Program Files\MSN Messenger\outgoing.wav"};
       
       void ThreadProc()
       {
           SoundPlayer sp = new SoundPlayer();
           sp.LoadCompleted += new
AsyncCompletedEventHandler(sp_LoadCompleted);
           foreach (string f in fs)
           {
               sp.SoundLocation = f;
               sp.Load();
           }
       }

       private void button2_Click(object sender, EventArgs e)
       {
           Thread t = new Thread(new ThreadStart(ThreadProc));
           t.Start();
       }

       void sp_LoadCompleted(object sender, AsyncCompletedEventArgs e)
       {
           SoundPlayer p = sender as SoundPlayer;
           if (p != null)
           {
               Debug.WriteLine("Play " + p.SoundLocation);
               p.PlaySync();
           }
       }
Best regards,

Peter Huang
Microsoft Online Partner Support

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