Okay say I was writing a game engine and it had two parts: The actual engine
and a map editor. Both the engine and the editor use the same classes to
store the information about the AI through a DLL so that I can use
Serialization. Now here's my problem: The engine's classes must also inherit
from a DirectX class so that they can be rendered onto the screen. Here is an
example:
(In the DLL)
Public Class myLevel
Public myVar As Integer
End Class
(In the Engine)
Public Class myRenderingLevel
Inherits myLevel
Inherits DX9_RenderClass
End Class
VB.NET doesn't support multiple inheritance, so is there some way I can work
around this without having to copy myLevel's code to myRenderingLevel? Maybe
if I created extra classes...?

Signature
Alex C. Barberi
Chief Executive Officer
VisionForce
http://www.visionforceweb.com
tommaso.gastaldi@uniroma1.it - 02 Mar 2006 18:08 GMT
Hi Alex,
how about nesting a myLevel object within myRenderingLevel? I guess,
you will have an additional dot, but it could actually make clearer
when you are using the "myLevel" properties, methods, etc.:
(In the DLL)
Public Class myLevel
Public myVar As Integer
...
End Class
(In the Engine)
Public Class myRenderingLevel
Inherits DX9_RenderClass
Public myLevel as myLevel
End Class
-tom
http://151.100.3.84/TechnicalPreview/
Alex C. Barberi ha scritto:
> Okay say I was writing a game engine and it had two parts: The actual engine
> and a map editor. Both the engine and the editor use the same classes to
[quoted text clipped - 23 lines]
> VisionForce
> http://www.visionforceweb.com