Thats not an option right now. I don't use DirectX now, and to require it
just for a Joystick is overkill.
Seem I may have to write one wrapping Win32 API?
Thanks,
Schneider
> Thats not an option right now. I don't use DirectX now, and to require it
> just for a Joystick is overkill.
[quoted text clipped - 4 lines]
>
> Schneider
To qualify my comments - I don't do much with DirectX myself.
I don't believe you're going to find many samples/support out there for
Joystick routines that don't use DirectX - it is, after all, the
Microsoft way of doing this kind of thing.
Just to satisfy my curiosity - what sort of program are you writing
that needs Joystick support but doesn't need anything else from
DirectX? Joysticks are normally game related, so you tend to get into
DirectSound, DirectDraw, Direct3D?, etc
Damien
schneider - 19 Aug 2005 15:44 GMT
Just for fun:
I'm writing a 2d tile base game which supports networking. My goal is to
make a variation of the old Gauntlet game.
Currently I have a server and client working with basic rendering on the
client. The server maintains all clients state, and the client just initiate
actions. All elements of the game are plugins to allow other developers to
build monsters, Inventory items, levels, mission/objectives. The plugins are
automatically discovered and loaded from the filesystem based on interface
implementations.
Currently using GDI, and is working fine. I may move to DirectX later, and I
am thinking about the possible move during design.
Thanks,
Schneider
> > Thats not an option right now. I don't use DirectX now, and to require it
> > just for a Joystick is overkill.
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>
> Damien