Hi,
Socket class documentation says that it is not thread safe. We understand
that if do simultaneous sends on ONE socket then it will be a problem (or
simultaneous receive). Can we create TWO threads on OUR OWN such that one
will do SEND and one will do RECEIVE using the SAME socket reference? This
means that two threads WILL BE in the same SOCKET object - one doing receive
and one doing send. We know we can use asynchronous calls on the socket to
achieve this but whether we can do this using our own threads. Any pointers
to official documentation that shows that this is permissible?
Thanks in advance,
Regards,
Mahesh
Cor Ligthert - 09 May 2005 08:02 GMT
Mahesh,
I know that this subject (and like this) is often been in the newsgroups
Maybe you find something in these threads before somebody else answers you.
http://groups-beta.google.com/group/microsoft.public.dotnet.languages.vb/search?
hl=en&group=microsoft.public.dotnet.languages.vb&q=sockets+multithreading&qt_g=1
&searchnow=Search+this+group
I hope this helps,
Cor
Supra - 09 May 2005 09:06 GMT
www.vbip.com
>Mahesh,
>
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>
>
Vijaye Raji - 09 May 2005 08:07 GMT
[Removing cross-posts]
TCP/IP sockets are full duplex - which means you can send and receive at the
same time.
-vj
> Hi,
>
[quoted text clipped - 12 lines]
> Regards,
> Mahesh
Ioannis Vranos - 09 May 2005 13:13 GMT
> Hi,
>
[quoted text clipped - 6 lines]
> achieve this but whether we can do this using our own threads. Any pointers
> to official documentation that shows that this is permissible?
If you perform synchronized use of the socket by using thread locks (that is perform a
sending operation with one thread, after the other thread has finished reading), then I
suppose it is OK. However why are you using the Socket class itself for this?
In a book I am currently reading about .NET networking, stream socket communication is
performed in the style:
(get the connection Socket)
get a NetworkStream/create a NetworkStream with the Socket object
create a BinaryWriter and a BinaryReader with the NetworkStream
use the BinaryReader and BinaryWriter for network I/O
Call methods Close() of BinaryReader, BinaryWriter, NetworkStream, (Socket) in turn.
Arthur M. - 09 May 2005 16:49 GMT
In your example the two threads will be executing different functions on the
same socket instance; they wlll use two different buffers (send and receive),
they will never block each other, hence you can use it.
As a side note, creating 2 threads to manage a socket is a sure way to kill
your application performance when n context of reasonably high number of
users. I'd recommend looking into async IO. IOCP is far more efficient way of
dealing with a problem.
> Hi,
>
[quoted text clipped - 10 lines]
> Regards,
> Mahesh
Dennis - 10 May 2005 02:32 GMT
You should be able to use a Monitor to lock one thread (Monitor.Enter(Me) and
Monitor.Wait(Me)) to ensure the second thread is finished (use
Monitor.Enter(Me) and Monitor.Pulse(Me) and Monitor.Exit(Me) in the second
class.
> Hi,
>
[quoted text clipped - 10 lines]
> Regards,
> Mahesh