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.NET Forum / Windows Forms / Drawing / May 2007

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How to get rid of black background on Bitmap in GDI+

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Jim Light - 20 May 2007 01:01 GMT
Hi,

The portions of a Bitmap that are not 'covered' by another Graphics
object are left black in the final image.
Is there a way to make the background white?

Thank you!

Regards,

Jim Light
Jim Light - 20 May 2007 01:56 GMT
I think I figured it out. Is this the ideal way to do it?

Bitmap bitmap = new Bitmap(600, 600);
Graphics new_g = Graphics.FromImage(bitmap);
new_g.FillRegion(new SolidBrush(Color.White), new Region());
Bob Powell [MVP] - 20 May 2007 02:04 GMT
Not really. Try Craphics.Clear(Color.White)

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>I think I figured it out. Is this the ideal way to do it?
>
> Bitmap bitmap = new Bitmap(600, 600);
> Graphics new_g = Graphics.FromImage(bitmap);
> new_g.FillRegion(new SolidBrush(Color.White), new Region());
Michael C - 21 May 2007 01:20 GMT
>I think I figured it out. Is this the ideal way to do it?
>
> Bitmap bitmap = new Bitmap(600, 600);
> Graphics new_g = Graphics.FromImage(bitmap);
> new_g.FillRegion(new SolidBrush(Color.White), new Region());

Besides what bob said, you should always dispose of Brushes and Regions. You
should most definately not create them new like this to be passed into a
function. You don't quite have to go to the level of using a try finally to
dispose of them but disposing them is an absolute must.

Michael
Jim Light - 21 May 2007 18:56 GMT
> >I think I figured it out. Is this the ideal way to do it?
>
[quoted text clipped - 8 lines]
>
> Michael

Ah! You are right, Michael, doing it this way, you really lose control
over when these objects are released. Thank you!

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