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.NET Forum / Languages / C# / February 2008

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efficient server in c#

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Rob - 22 Feb 2008 23:25 GMT
Hi,

I would like to write game server in c#. It's rather easy and slow game,
not quake5 ;)
But I don't want to create a new threat for each connection, because I
would like to write good server. (I afraid do huge number of threads..)
Which class for connection should I use ? (for server and client)

Thanks for help
Peter Duniho - 23 Feb 2008 00:40 GMT
> Hi,
>
[quoted text clipped - 3 lines]
> would like to write good server. (I afraid do huge number of threads..)
> Which class for connection should I use ? (for server and client)

Personally, I'd just go ahead and use the Socket class.  But, if for some  
reason you find it easier to understand TCP as a Stream instance, or  
otherwise want to use the minor additional features found in the TcpClient  
and/or UdpClient classes, those would be appropriate as well.

Either way, you will have available to you the usual .NET asynchronous  
pattern (methods named "Begin..." and "End..."), which is what you should  
use rather than dedicating a thread for each connection.  That will give  
you a maintainable, efficient solution.

Pete

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