Well, you can always have the C++ code deserialize the message through
the .NET framework and then access the object serialized on the message.
If you really must control all the bytes on the message, instead of
setting the Body property on the Message, you can set the BodyStream
property to a Stream that will contain the data to be sent.

Signature
- Nicholas Paldino [.NET/C# MVP]
- mvp@spam.guard.caspershouse.com
> Is there any way to send a Message without having the .NET framework add
> the "serialization" data to the body of the message? I am sending binary
[quoted text clipped - 9 lines]
> Message message = new Message(buffer, new BinaryMessageFormatter());
> messageQueue.Send(message);