.NET Forum / Languages / C# / January 2008
Telnet: Grabbing Bytes Previously Written During Next Read?
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pbd22 - 16 Jan 2008 17:57 GMT Hi.
I am building a custom telnet interface and my problem is that I want to read the user input along with the previously written stream.
Right now I am logging the user.
I have
Login: Bill
Login is written by:
buffer = ASCII.GetBytes("Login: "); _clientStream.Write(buffer, 0, buffer.Length);
Bill is entered by the user.
At the next return, I want to read:
"Login: Bill".
This is how I know its a Login read and not a Password: read.
I am reading input with the following loop:
Code:
while (true) {
_bytesRead = 0;
try { //blocks until a client sends a message _bytesRead = _clientStream.Read(message, 0,4096); //message
} catch { //a socket error has occured break; }
if (_bytesRead == 0) { break; }
statusMessage += ASCII.GetString(message, 0, _bytesRead);
But, my problem is that I get:
"Bill".
when the user submits his string.
How do I get both the written "Login: " and the read "Bill" on the same read?
Please let me know if i need to provide more information, otherwsie, thanks a lot for your response!
Peter Duniho - 16 Jan 2008 18:13 GMT > [...] > At the next return, I want to read: [quoted text clipped - 13 lines] > How do I get both the written "Login: " and > the read "Bill" on the same read? Maybe it's been too long and I'm misremembering how the telnet protocol works, but my recollection is that the telnet client is not supposed to echo the data you send it.
In other words, there will never be a "Login: " for your telnet server to read. You need to track the state of the connection explicitly, by knowing what you've sent to the client, as it relates to what input you've received back.
For example: assuming you are sure you've processed all user input up to this point (for a login, this should be trivial :) ), then when you send a login prompt, you need to set some local state so that you know the next thing you should receive from the user is the login ID.
Once you have successfully processed the user's login ID response, then you would send the password prompt and set some local state so that you know the next thing you should receive from the user is a login password.
The "state" could as simple as an enum that describes the various stages of a client connection:
enum ClientState { LoginIDPrompt, LoginPasswordPrompt, Connected }
and then a switch() statement where you process user input that uses a variable associated with the client assigned to a value from the enum to decide what to do with the input:
// at this point, having read an entire line of client // input and stored it in a variable (say, "strUserInput" // for the sake of discussion): switch (clientData.ClientState) { case ClientState.LoginIDPrompt: strLoginID = strUserInput; clientData.ClientState = ClientState.LoginPasswordPrompt; break; case ClientState.LoginPasswordPrompt; if (CheckPassword(strLoginID, strUserInput)) { clientData.ClientState = ClientState.Connected; } else { SendLoginPrompt(); clientData.ClientState = ClientState.LoginIDPrompt; } break; case ClientState.Connected: // handle regular user input here break; }
That's just the basic idea. There are lots of ways to actually implement it.
Pete
pbd22 - 16 Jan 2008 18:43 GMT Thanks Pete.
I am making my way though your code. Could you explain what the "clientData" of "clientData.ClientState" is?
Sorry - not too familiar with enums.
Thanks, Peter
pbd22 - 16 Jan 2008 18:43 GMT Thanks Pete.
I am making my way though your code. Could you explain what the "clientData" of "clientData.ClientState" is?
Sorry - not too familiar with enums.
Thanks, Peter
pbd22 - 16 Jan 2008 18:43 GMT Thanks Pete.
I am making my way though your code. Could you explain what the "clientData" of "clientData.ClientState" is?
Sorry - not too familiar with enums.
Thanks, Peter
Peter Duniho - 16 Jan 2008 19:24 GMT > Thanks Pete. > > I am making my way though your code. > Could you explain what the "clientData" of "clientData.ClientState" > is? "clientData" is just a variable name I made up. You should have in your own code some specific variable that contains state information about each client connection (such as the _clientStream variable). You may in fact put code similar to what I posted _inside_ the class that contains this state (the fact that the _clientStream variable is unqualified suggests you may already be doing this), in which case you wouldn't need the "clientData" part at all. You'd just refer to the "ClientState" member directly (or whatever you choose to call it).
> Sorry - not too familiar with enums. I apologize for any confusion. The "clientData" doesn't really have anything to do with the enum aspect. The "ClientState" is simply a member of a data structure (probably class, but could be a struct instead) that has the type ClientState, and "clientData" would simply be a reference to an instance of that data structure.
For that matter, don't get too hung up on the enum. I used an enum because it's a convenient, readable way to describe simple state like this, but you can manage the state however you like.
Pete
pbd22 - 16 Jan 2008 19:36 GMT Yes, I think I am already handling state information at the head of my TheConnectionHandler with the following lines of code:
_telnetSocket = (TcpClient)connectionQueue.Dequeue(); _clientStream = _telnetSocket.GetStream();
Here is the core of the handler and the Login method per your suggestion. Does this look right?
Thanks again.
public void TheConnectionHandler() {
_telnetSocket = (TcpClient)connectionQueue.Dequeue(); _clientStream = _telnetSocket.GetStream();
//if (IsLoggedIn == false) //{ // buffer = ASCII.GetBytes("Login: "); // _clientStream.Write(buffer, 0, buffer.Length); //}
while (true) {
_bytesRead = 0;
try { //blocks until a client sends a message _bytesRead = _clientStream.Read(message, 0,4096); //message
} catch { //a socket error has occured break; }
if (_bytesRead == 0) { break; }
statusMessage += ASCII.GetString(message, 0, _bytesRead);
if (statusMessage.LastIndexOf(ENDOFLINE) > 0) {
buffer = ASCII.GetBytes(Login(statusMessage));
}
}
_telnetSocket.Close();
}
protected string Login(string clientInput) {
switch (ClientState) { case ClientState.LoginIDPrompt: strLoginID = clientInput; clientData.ClientState = ClientState.LoginPasswordPrompt; statusMessage = ""; break; case ClientState.LoginPasswordPrompt: if (CheckPassword(strLoginID, clientInput)) { clientData.ClientState = ClientState.Connected; } else { SendLoginPrompt(); clientData.ClientState = ClientState.LoginIDPrompt; } break; case ClientState.Connected: // handle regular user input here break; }
Peter Duniho - 16 Jan 2008 19:47 GMT > Yes, I think I am already handling state information at the head of my > TheConnectionHandler [quoted text clipped - 5 lines] > Here is the core of the handler and the Login method per your > suggestion. Does this look right? Mostly. Some suggestions:
* Don't have the Login() method manage the "statusMessage" variable. Your "TheConnectionHandler()" method is a more appropriate place to do that, as it's what is manipulating it otherwise.
* You should use the index of the EOL for your user input to create a substring that's passed to the Login() method, to ensure that that method gets _only_ the one line of user input. TCP being what it is, it's possible to receive additional data after the EOL as part of the same chunk of read data. In the user login scenario hopefully the chances are less (presuambly it'd require the client to type ahead, entering both the login ID and the password all at once, before any of that data actually gets sent...not impossible, but probably unlikely). But you shouldn't leave something like that to chance.
* And combining the two above, obviously this means that you shouldn't just clear the "statusMessage" variable to an empty string. You should extract the data you're ready to process, and reassign the remaining data to the variable (so basically two calls to Substring() to split up the string).
Of course, you left in the "clientData" variable from my original suggestion...if you're just storing a ClientState field or property, then anywhere you've written "clientData.ClientState", you probably just want "ClientState". I assume that's just an oversight that would be addressed in the actual code (since it wouldn't compile otherwise).
Pete
pbd22 - 16 Jan 2008 20:25 GMT Thanks Pete.
I feel a bit thick on this.
I am still struggling with ClientSate in the switch statement.
Left alone, I get
"ClientState is a type but is used like a variable".
When I do something like
ClientSate state = new ClientState();
or
state = new ClientState();
and then
switch (ClientState)
the compiler still throws the error.
shouldn't i be instantiating the connection as a new ClientSate? Or something like that?
What am I not getting?
ps -
I have put:
enum ClientState { LoginIDPrompt, LoginPasswordPrompt, Connected }
inside my class next to my variable declarations.
Peter Duniho - 16 Jan 2008 20:44 GMT > Thanks Pete. > > I feel a bit thick on this. That's okay. I know how hard it can be to try to write code on a Monday.
:)
> I am still struggling with ClientSate in the switch statement. > > Left alone, I get > > "ClientState is a type but is used like a variable". That's because you (apparently) do not have a variable named "ClientState".
> When I do something like > > ClientSate state = new ClientState(); Variable name is "state", not "ClientState".
> or > > state = new ClientState(); See above.
> and then > > switch (ClientState) > > the compiler still throws the error. Sure, it would. If you've named your variable "state" instead of "ClientState", then the switch statement should read "switch (state)" instead of "switch (ClientState)".
Again, this isn't unique to enums...don't get hung up the fact that it's an enum. The point of using an enum is that they can be used like a regular simple value type. So the rules for writing code using enums are the same as if you were writing code using, for example, an int or a char or a long, etc.
I'm sorry if using the same name for the variable as the type has confused things. It's funny...I generally try _not_ to do that, but it's a common .NET convention for naming properties and public fields. So when I had a data member of a data structure of type "ClientState" in my original example, I just reused the type name for the name of that data member. Things seem to have gone downhill from there. :)
Pete
pbd22 - 16 Jan 2008 22:04 GMT Hey Peter,
OK, I am starting to get the swing of things, thanks. The last bit I am having probs with is the 2 substrings. My current program is going screwy once it connects. It either hangs, or says your connected after I type each letter in the Password: field.
I think it has to do with the statusMessage variable. I think this last bit will do it.
Thanks again. Peter
public void TheConnectionHandler() {
_telnetSocket = (TcpClient)connectionQueue.Dequeue(); _clientStream = _telnetSocket.GetStream();
buffer = ASCII.GetBytes("Login: "); _clientStream.Write(buffer, 0, buffer.Length);
while (true) {
_bytesRead = 0;
try { //blocks until a client sends a message _bytesRead = _clientStream.Read(message, 0,4096); //message
} catch { //a socket error has occured break; }
if (_bytesRead == 0) { break; }
statusMessage += ASCII.GetString(message, 0, _bytesRead);
if (statusMessage.LastIndexOf(ENDOFLINE) > 0) {
if (currentState != ClientState.Connected) { Login(statusMessage.Substring(0, statusMessage.IndexOf(ENDOFLINE))); //buffer = ASCII.GetBytes(statusMessage); } else { buffer = ASCII.GetBytes("You are connected!"); _clientStream.Write(buffer, 0, buffer.Length); _clientStream.Flush();
} }
}
_telnetSocket.Close();
}
protected void Login(string clientInput) {
switch (currentState) { case ClientState.LoginIDPrompt: strLoginID = clientInput; currentState = ClientState.LoginPasswordPrompt; statusMessage = statusMessage.Remove(statusMessage.IndexOf(clientInput), statusMessage.LastIndexOf(clientInput)); < --- SHOULD I DO THIS HERE? //statusMessage = ""; SendPrompt(); break; case ClientState.LoginPasswordPrompt: if (CheckPassword(strLoginID, clientInput)) { currentState = ClientState.Connected; } else { currentState = ClientState.LoginIDPrompt; } break; case ClientState.Connected: { break; } }
}
private void SendPrompt() { buffer = ASCII.GetBytes("Password: "); _clientStream.Write(buffer, 0, buffer.Length); _clientStream.Flush();
}
public static bool CheckPassword(string name, string pass) {
if (name == "First" && pass == "Last") { return true; // just for kicks. remove it. } else { return false; }
}
Peter Duniho - 16 Jan 2008 22:29 GMT > Hey Peter, > [quoted text clipped - 6 lines] > I think it has to do with the statusMessage variable. > I think this last bit will do it. Well, this is related to my suggestion that you only manage the statusMessage variable from within the method "TheConnectionHandler()". The code you put in the Login() method to deal with updating the statusMessage variable is wrong in any case (IndexOf() and LastIndexOf() in that statement are both returning the same index...nothing's really getting removed from the string), but IMHO the code will be easier to understand and fix if you put that statement in the method dealing with i/o, rather than the one dealing with login credentials.
IMHO, you should remove the line that attempts to deal with updating the statusMessage variable from the Login() method. Then the section of code in TheConnectionHandler() that deals with the data after it's been converted to a string should look more like this:
// You want the first EOL in the string, not the last. int ichEOL = statusMessage.IndexOf(ENDOFLINE);
// If there is an EOL character, then process the current line if (ichEOL >= 0) { // Extract the line of text, up to the EOL (but not including) string strLine = statusMessage.Substring(0, ichEOL++);
// If there are characters after the EOL, set the current // string to those characters. Otherwise, just reset it to // an empty string. if (ichEOL < statusMessage.Length) { statusMessage = statusMessage.Substring(ichEOL); } else { statusMessage = ""; }
if (currentState != ClientState.Connected) { Login(strLine); } else { buffer = ASCII.GetBytes("You are connected!"); _clientStream.Write(buffer, 0, buffer.Length); _clientStream.Flush(); } }
Now, all that said, I'll note that you haven't really got a genuine telnet implementation there. As you saw when dealing with the entering of the password, data is sent as the user types it. It's not being sent a line at a time, rather it's being sent a character at a time.
As long as the data is entered without errors, the above should work fine. But as soon as you have a situation where the user wants to backspace, you've got a problem. The backspace characters are just going to get added to the input string, and so of course when the user finally does send the EOL character, the string up to that point will be messed up.
IMHO, you would be better off refactoring the code so that you've got two layers: a low-level telnet i/o layer that can deal with backspaces and the line, and a higher level layer that deals only in complete lines. The lower level wouldn't present a complete line to the higher level until it sees an EOL character.
Whether you split the code up like that or not, you definitely need to include some logic to deal with the user entering backspaces (and possibly other control characters as well).
Pete
pbd22 - 16 Jan 2008 23:16 GMT Pete -
Thanks,
I agree with you about the "character-by-character" implementation. When I enter my password things get screwy. I need to figure this out.
Your code sort of worked. I get all sorts of garbage when I get to the password ("/n") or ("/r") or ("r/n/r"). These are usually before the actual password. I think it may have to do with the fact that the ENDOFLINE variable (that you can't see) is actually
const string ENDOFLINE = "\r\n";
Maybe this is messing things up?
Peter
pbd22 - 16 Jan 2008 23:30 GMT OK,
You are right. I need to figure out how to get the Password line to react to lines and not characters...
pbd22 - 16 Jan 2008 23:36 GMT OK,
You are right. I need to figure out how to get the Password line to react to lines and not characters...
Peter Duniho - 17 Jan 2008 00:01 GMT > [...] > I think it may have to do with the fact that the ENDOFLINE [quoted text clipped - 3 lines] > > Maybe this is messing things up? Sure, that's definitely going to be part of it. I didn't realize that was a string instead of a character and the code I posted assumes it's a single character. That's easy enough to change though. Just change the "ichEOL + 1" to "ichEOL + EOL.Length".
As you've noted, there are other things you'll need to address as well. But that should at least fix that issue. :)
Pete
pbd22 - 17 Jan 2008 17:01 GMT Thanks Pete.
I am getting there thanks to your help.
I have some nick-knacks that are, it seems, not that trivial.
1) how do I highlight a line? 2) how do I change background color? 3) how do I change font color? 4) how do I clear the screen (aka. DOS "cls");
For anybody who cares to tackle 'em...
Thanks again for your help, Peter
pbd22 - 17 Jan 2008 18:18 GMT One more to the list for anybody who might know...
1) how do I highlight a line? 2) how do I change background color? 3) how do I change font color? 4) how do I clear the screen (aka. DOS "cls"); 5) how to hide password entry (as clear-text or XXXXXXX)?
Thanks again, Peter
christery@gmail.com - 26 Jan 2008 23:05 GMT > 4) how do I clear the screen (aka. DOS "cls"); Aha, another one missing chr$(12)... in this case its some <esc>[2J or something... who knows, who cares what do I know... anyone seen chr$(12) //CY
Peter Duniho - 17 Jan 2008 18:27 GMT > Thanks Pete. > > I am getting there thanks to your help. Glad it's working out. You're welcome.
> I have some nick-knacks that are, it seems, > not that trivial. [quoted text clipped - 3 lines] > 3) how do I change font color? > 4) how do I clear the screen (aka. DOS "cls"); These are all new questions, and deserve an all-new thread.
Hint: when you repost those questions, you should be clear about how you are displaying the text. There's a huge difference between doing those kinds of things in a console window and doing them in a normal Forms application window. For the former, see the Console class (it has properties for setting font foreground and background, and a method for clearing). For the latter, you can use a RichTextBox as a quick-and-dirty implementation, or you can handle all of the drawing yoursself (more complicated, but gives you more control and in the context of something like this where the text is constantly changing, generally will provide better visual quality and performance).
It may be you can get started with the above information. If you need more help, start a new thread with specific questions.
Pete
pbd22 - 17 Jan 2008 21:40 GMT OK, good point. I'll start another thread.
Thanks a ton Pete for your help!
Peter
pbd22 - 16 Jan 2008 23:29 GMT Pete -
Thanks,
I agree with you about the "character-by-character" implementation. When I enter my password things get screwy. I need to figure this out.
Your code sort of worked. I get all sorts of garbage when I get to the password ("/n") or ("/r") or ("r/n/r"). These are usually before the actual password. I think it may have to do with the fact that the ENDOFLINE variable (that you can't see) is actually
const string ENDOFLINE = "\r\n";
Maybe this is messing things up?
Peter
pbd22 - 16 Jan 2008 18:46 GMT Thanks Pete.
I am making my way though your code. Could you explain what the "clientData" of "clientData.ClientState" is?
Sorry - not too familiar with enums.
Thanks, Peter
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