> Hi
>
[quoted text clipped - 3 lines]
>
> PK
Yes, you can "paint on" an existing image using a device context:
private static void PaintImage(Image canvas, Image img, PointF pos)
{
using(Graphics g = Graphics.FromImage(canvas))
g.DrawImage(img, pos);
}
HTH,
Andy

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Piotrekk - 08 Oct 2007 13:39 GMT
thanks
Indeed it works ! :)