I doubt it. XNA is meant to be a managed framework for writing your
games. Its meant to provide abstractions to things like models,
interaction, inputs, etc, etc.
However, if you have compartmentalized your logic for various aspects of
your game (e.g. the state machine, the interaction logic, the model, from
the display logic, etc, etc) then you should be able to create managed
wrappers for your C++ code and use it in the XNA framework.

Signature
- Nicholas Paldino [.NET/C# MVP]
- mvp@spam.guard.caspershouse.com
> hi,
>
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> m