> I'm starting now to get a deeper understanding of the OOP. I have
> searched on google and some websites were talking about the OOP
[quoted text clipped - 6 lines]
> Thanks a lot,
> Vinnie

Signature
Göran Andersson
_____
http://www.guffa.com
> encapsulation, polymorphism and inheritance.
LOL I've been programming for years, but World of Warcraft has tainted my
eyes! Everytime I see "polymorphism" now, I think someone has been
"polymorphed" into a sheep! (for those that don't know, polymorph is a
World of Warcraft spell that mages use to turn players and mobs into sheep,
pigs, and turtles).
lol, sorry...
Mythran
mpetrotta@gmail.com - 29 Aug 2007 18:36 GMT
> LOL I've been programming for years, but World of Warcraft has tainted my
> eyes! Everytime I see "polymorphism" now, I think someone has been
> "polymorphed" into a sheep! (for those that don't know, polymorph is a
> World of Warcraft spell that mages use to turn players and mobs into sheep,
> pigs, and turtles).
Yeah, and combine that with the OP's request for information about the
OOP "thrilogy", (not "trilogy") and I was picturing a rip-roaring page-
turner featuring a swashbuckling Alan Kay and Niklaus Wirth.
Michael
Ben Voigt [C++ MVP] - 29 Aug 2007 23:44 GMT
>> encapsulation, polymorphism and inheritance.
>
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> World of Warcraft spell that mages use to turn players and mobs into
> sheep, pigs, and turtles).
In Warcraft II (or was it the original) it was sheep only.
But really, that's a good example. All forms took damage in essentially the
same way. They fit into the programming polymorphism model that way
(substitutability).