.NET Forum / Languages / C# / May 2007
Casting of bytes allocated by stackalloc to struct ptr -- It is possible but immediately
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valentin tihomirov - 20 May 2007 19:13 GMT Typically, you need the stackalloc when using win32 platform fucntions, which tell you the amount of memory required for the output structure in the first call, like GetJob does. The weired thing is that this works: byte* p = stackalloc byte[size]; JOB_INFO_2* ji2 = (JOB_INFO_2*) p;
But the immediate casting does not: JOB_INFO_2* ji2 = (JOB_INFO_2*) stackalloc byte[size];
It throws a lot of compilation messages. Peahaps, it is a compiler bug.
Willy Denoyette [MVP] - 20 May 2007 22:26 GMT > Typically, you need the stackalloc when using win32 platform fucntions, > which tell you the amount of memory required for the output structure in [quoted text clipped - 6 lines] > > It throws a lot of compilation messages. Peahaps, it is a compiler bug. Why not simply use?
JOB_INFO_2* ps = stackalloc JOB_INFO_2[1];
Willy.
valentin tihomirov - 21 May 2007 07:54 GMT Because the structure is extended by private fields. Why do you think the win api designers provide the functions to return output structure size for the user to allocate the buffer?
Willy Denoyette [MVP] - 21 May 2007 11:50 GMT > Because the structure is extended by private fields. Why do you think the > win api designers provide the functions to return output structure size > for the user to allocate the buffer? True, I didn't look at this particular struct in detail. Anyway in this case I would not use stackallock, stack alloc is great when you have to deal with small structs of blittable types. I would rather use Marshal.AllocHGlobal to allocate the buffer and use Marshal.PtrToStruct() to marshal the buffer to a managed representation of the struct. This way I don't need to resort to unsafe code constructs, and I don't have to marshal the individual fields of the unmanaged buffer to their managed representation. If you really want your unmanaged buffer to be stack allocated, you can always declare it like this:
.. int jobs; int bNeeded; // Get buffer size needed ret = EnumJobs(hPrinter, 0, 1, 2, IntPtr.Zero, bNeeded, out bNeeded, out jobs); if(ret ) { void* buffer = stackalloc byte[bNeeded]; EnumJobs(hPrinter, 0, 1, 2, ptr, bNeeded, out bNeeded, out jobs); IntPtr ptr = new(buffer); Marshal.PtrToStruct(ptr, ...); ..
Willy.
valentin tihomirov - 21 May 2007 13:47 GMT Ok, I will tell you why marshalling is bad for p/invoking. Let me demonstrate on the GetJob/SetJob example.
[1]
At first, DEVMODE is referred by pointer in JOB_INFO_2. But in .net, we cannot use UnmanagedType.LPStruct: [MarshalAs(UnmanagedType.LPStruct)] public DEVMODE pDevMode;
All the pointers to structures must be declared as opaque IntPtr. Thus, when I unmarshal result of GetJob, the IntPtr devMode field will have some value to be unmarshalled separately. After getting the print job settings, I update the fields of interest and use SetJob to apply the updated settings to the system. The SetJob invokation must be preceded by unmanaged space allocation and marshalling. It will be done twice again (for job_info and devmode). Furthermore, the IntPtr devMode field must be updated explicitly accordingly.
As a conclustion, I have to do 22 lines of code, multiple heap memory allocations and copy, where normally 2 lines of code with stack alloc and no data copying suffices.
In addition to the code bloating, marshalling is not just possible in many cases, since it requires exact structure descriptions. Take the GetJob/SetJob example. I got the job settings into a structure, updated some fields of it and wrote it back leaving other printing settings untouched. The first two fields of DEVMODE are structure size and extra size. I do not have the declarations of the extra fields. So Marshal.SizeOf(myDevMode) will return a size smaller than specified in the size fields of the structure. The spooler will fail on SetJob accessing the not described and thus not allocated/marshaled fields.
Marshaling makes your code cumbersome and fragile.
Willy Denoyette [MVP] - 21 May 2007 15:48 GMT > Ok, I will tell you why marshalling is bad for p/invoking. Let me > demonstrate on the GetJob/SetJob example. [quoted text clipped - 29 lines] > > Marshaling makes your code cumbersome and fragile. All depends on the usage scenario, on what structure you have to deal with, what fields you need to use in your code in managed form, for instance if you need to get at the items declared as LPTSTR you'll have to marshal these to a System.String anyway. I agree that in your scenario, where you only need the raw structure to modify some fields and pass this back to another API, you can go without marshaling, however, I don't like unsafe constructs. I agree, that some Win32 structs are hard to marshal, this is where C style data types meets OO style (and this is also a reason why some Win32 API's are not wrapped in the FCL), dealing with API's designed for "C " from other languages is by itself cumbersome and fragile. That's why I wouldn't use C# to access the spooler API's, I would use C++/CLI. This is also what MS is doing, some of the new FCL classes are now written using managed C++, it's easier to get it right, especially when you have to deal with a lot of (OS version dependent) API's and structures, much is taken care of in the header files. I wonder how much of the FCL would have been written using C# if C++/CLI had been available since day one?
Willy.
Willy.
Christof Nordiek - 22 May 2007 10:38 GMT > Typically, you need the stackalloc when using win32 platform fucntions, > which tell you the amount of memory required for the output structure in [quoted text clipped - 6 lines] > > It throws a lot of compilation messages. Peahaps, it is a compiler bug. Following the specification of C# the stackalloc construct can only be used as variable initializer. Maybe its only meant for declaring 'unsafe variables'.
Christof
Willy Denoyette [MVP] - 22 May 2007 18:11 GMT >> Typically, you need the stackalloc when using win32 platform fucntions, >> which tell you the amount of memory required for the output structure in [quoted text clipped - 12 lines] > > Christof This is not the point, JOB_INFO_2* is an unsafe variable (it's a pointer variable). JOB_INFO_2* ptr = stackalloc JOB_INFO_2[2] compiles just fine, the point is that the compiler doesn't like the cast in: JOB_INFO_2* ptr = (JOB_INFO_2*)stackalloc byte[sizeofjob_info_2]; I don't know if it's a bug, looks more like a missing feature. Anyway not quite a big issue, the bypass is illustrated by the OP.
Willy.
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